This video, from the US Department of Energy, shows the basics of how a PV panel converts light radiated from the sun into usable power, whether on the electric grid or off, and without emissions or the use of fossil fuels.
In this video clip from Earth: The Operators' Manual, host Richard Alley discusses China's efforts to develop clean energy technologies and to reduce CO2 in the atmosphere, by building coal plants using CO2 sequestration technology. (scroll down page for video)
In this activity, student teams research and develop a proposal to decrease the carbon footprint of their city's/town's public transportation system and then prepare a report that explains why their transportation plan is the best for their community.
This simulation allows the user to project CO2 sources and sinks by adjusting the points on a graph and then running the simulation to see projections for the impact on atmospheric CO2 and global temperatures.
In this activity, students look at how much solar energy is generated by photovoltaic panels on rooftops or exposed ground locations at installations around the United States. They explore three different websites that monitor and report solar energy production from panels at many different locations. Next, they examine data from a single location, as well as compare data from two different locations. Lastly, they consider how much of a school's or home's energy needs could be supplied by solar power.
This short video surveys the different current and potential sources of energy - both non-renewable and renewable. It provides some discussion of the pros and cons of the different sources and explains how they are used to produce energy that people can use.
This is an activity in which students take the role of either a car seller or a car buyer to learn about transportation energy options. Car sellers are challenged to pitch to buyers about cars with a particular fuel type while car buyers each have a specified personal and socio-economic background that must be considered when buying a car.
This board game, designed for middle school students, introduces the concepts of energy use in our lives and the real impact that personal choices can have on our energy consumption, energy bills, and fuel supply.